Changelog

2026

UI element - Chevron

Oct 18

Safe Mid-game

LOD Guide

  • Set the xLODGen LOD 32 quality level to 0 again. Setting the map to use LOD 4 terrain won't work correctly, as the game disables water in loaded cells, which can be seen in the map screen (this is not consistent, for some reason). Also, LOD 4 quality is now higher since we don't need it at 0 for the map.

Extended Grass Guide

  • Specified that the grass caching is not necessary for the extension to work, although it is highly recommended as it can fix clipping and takes very little time to do.
  • Removed steps to exclude WhiterunWorld from the cache generation in FNGIO. Version >=1.6 does this automatically (excludes worldspaces flagged to not have grass).
  • Updated the DBF Grass Cache to reflect the change above.

Wabbajack

  • Fixed missing configuration edits that the guide covers.
  • Updated the following mods:
    • Stamina of Shooting - drawing bow costs stamina (0.2)
    • DBF Pre-Generated Terrain LOD
    • DBF Grass Cache

Oct 13

Safe Mid-game

Visuals

  • Added a note on how CS' Grass Optimizations addon currently makes Grass Sampler Fix not do anything. This will be fixed soon.

Extended Grass Guide

  • Added instructions to exclude WhiterunWorld from caching, as it causes floating grass in places.
  • Updated the DBF Grass Cache to reflect the change above.

Wabbajack

  • Fixed missing modlist and loadorder backups.
  • Fixed missing Better Vanilla Weather (disabled by default, as the recommended option is Vanilla Weathers for CS).
  • Updated the following mods:
    • Remember Lockpick Angle - Updated (5.0.3)
    • Simplicity of Sea (0.10)
    • Simplicity of Snow Sulfur Ash Moss (0.4.6)
    • DBF Grass Cache

Oct 10

Safe Mid-game

Whole Guide

  • Updated to game version 1.7.104.

Bug Fixes

  • GOG Memory Leak Fix (now GOG and 1.7 Memory Leak Fix) is now also required for Steam users.
  • Added Scrambled Updates.

User Interface

  • Removed Fix Note Icon for SkyUI (SKSE64 plugin), SKSE >=2.2.7 integrates it.

Animations

  • Updated the DBF Pre-Generated Pandora Output for Pandora 5.0.0-beta.
  • Split the list of mods into 2 based on if they require behaviour patching or not.
  • Removed the following mods, as they do not support 1.7.104 (yet):
    • Immersive Equipment Displays
    • Open Animation Replacer - IED Conditions
    • Weapon Styles - Draw-Sheathe animations for IED (because of the above)

Content

  • Moved CoMAP - Common Marker Addon Project to the Extra Utilities section.

Gameplay

  • Updated Survival Mode Improved - SKSE - USSEP Patch to remove a redundant record and fix various spell costs.

Visuals

  • Added Vanilla Weathers for CS as alternative to Better Vanilla Weather.
  • Switched to the version of Simplicity of Sea that keeps flow maps, as they work fine with Community Shader's water parallax.
  • Removed the following mods:
    • Cloud Shadows, as it's now part of CS core.
    • Weather of World - Enhanced Worldspace Maps has its own new weather for Tamriel.
    • The Security Overhaul series of mods. It is now among DBF's Recommended Mods.
  • Added Grass Optimizations in the list of CS addons.
  • Added Merethic Grasslands. Vanilla Complex Grasses remains listed as alternative for the people who prefer vanilla grass with CS.

LOD Guide

  • Replaced A Clear Map of Skyrim and Other Worlds with Enhanced Worldspace Maps (now in the Visuals section), as it looks better in some worldspaces and is simpler to set up.
  • Updated the Temp Snow Replacement to look closer to vanilla LOD, the snow in the map might not look as white anymore, but this is obviously preferable to breaking snow during gameplay.
  • Removed the Whiter Snow LOD Material plugin, it is not necessary anymore.
  • Updated the xLODGen terrain quality settings.
  • Updated the DynDOLOD settings.
  • Added steps to edit the SkyrimCustom INI and improve the look of the map. More information is provided in that section.
  • Added DBF DynDOLOD Rules. This does multiple things:
    1. Re-implement the rules from ACMoS (credits to DoubleYou for permissions) that add objects to the map.
    2. Automatically makes the required rule changes to the LOD 32 entries of \ and trees.
    3. Adds a rule for mountain meshes in LOD 32, fixing the grey snow. The remaining grey snow in the map is due to landscape and that is fixed by the Temp Snow Replacement.
  • Updated the DBF Pre-Generated LOD.

Extended Grass Guide

  • The CS Grass Optimizations addon is now required.
  • Thanks to Faster NGIO Grass Cache, generating grass cache now takes a matter of seconds or minutes (depending on GPU) rather than possibly multiple hours.
  • Removed the Grass Generation MO2 Plugin for the reason stated above.
  • Added steps to pack the grass cache into BSA.
  • Updated No Grass In Objects settings.
  • Removed steps to edit the Grass Cache Helper NG settings, defaults will work.
  • Grass is now extended solely through the NGIO extended grass feature, rather than baking it in object LOD through DynDOLOD. On top of that, thanks to the CS Grass Optimizations addon, performance is now drastically better.
  • Due to the above, Grass LOD is now technically a misnomer, so the page is under a new name. The legacy guide will not be preserved, as it had multiple issues that the new method does not suffer from. Most notably:
    • Reliance on DynDOLOD, which made it take way longer.
    • Much worse performance, especially on GPU.
    • Impossibility to color-match the loaded grass with the new grass in LOD, due to them fundamentally using different shaders.
  • The grass cache can now be downloaded from the DBF resources page for DBFE setups.

Wabbajack

  • Updated to reflect the changes above.
  • Updated various mods. No full list is available like usual, as I remade the Wabbajack from scratch. Everything is on the latest version at the time of this release.
  • Now ships with Extended Grass, as the performance cost is small enough.

Aug 8

Safe Mid-game

Visuals

  • Added Smooth Terrain.
  • Added Vanilla Complex Grasses for ENB and CS, which was previously only in the Grass LOD guide.

LOD Guide

  • Updated the DBF Pre-Generated Object LOD.

Wabbajack

  • Updated to reflect the changes above.
  • Removed leftover GOG downloads and Grass Caching MO2 plugin.
  • Updated the following mods:
    • Zero Bounty Hostility Fix SKSE (0.7)
    • Open Animation Replacer (3.2.0)
    • Simple Offence Suppression (2.3.0)
    • Skyrim Cut Content Restoration (2.4.4)
    • Community Shaders (1.8.3)
    • Skylighting (1.5.1)
    • Terrain Variation (1.1.0)
    • DBF Pre-Generated Object LOD

Jul 26

Safe Mid-game

Utilities

  • Removed Better AltTab, it causes all missed dialogue to play simultaneously when regaining focus.

Visuals

  • Fleshed out the Community Shaders Upscaling section - it now features a table that takes in your game resolution and recommends upscaling presets based on upscaler, using color coding.

Wabbajack

  • Updated to reflect the change above.
  • Removed unintentionally included XPMSSE Left Hand Skeleton Rotation Fix, which made bodies harder to drag.
  • Updated Bethini Pie (4.17).

Jul 19

NOT Safe Mid-game

Bug Fixes

  • Replaced Disable USSEP Book with Disable USSEP Unwanted Effects Book Updated.
  • Removed Skyrim Misc Bugfix Compilation due to lack of support.
  • Switched to the SKSE version of Stuck on Screen Load Door Prompt Fix.

User Interface

  • Removed the following mods, as SkyUI 6 makes them redundant:
    • SkyUI - Ghost Item Bug Fix
    • Better Dialogue Controls
    • Better MessageBox Controls

Animations

  • Removed Pristine Vanilla Movement.
  • During the Simple Dual Sheath configuration, specified that the edits belong in the ShieldOnBack section.
  • Updated the DBF Pre-Generated Pandora Output for Pandora 4.3.1-beta.
  • Updated the steps to redirect Pandora's output.
  • Removed no longer necessary note about the XMPSE patch in Pandora, as it was removed in 4.3.0-beta.

Gameplay

  • Added a note on how to enable fast travel when using Survival Mode Improved.

Visuals

  • Removed the following Community Shaders modules, as they are now part of CS core:
    • Grass Lighting
    • Grass Collision
    • Screen Space Shadows
    • Subsurface Scattering
    • Sky Sync

LOD Guide

  • Updated the DBF Pre-Generated Object LOD. Trees are now enabled in LOD 32 (map) again as intended.
  • Simplified the Cleaning Plugins section by using Simple Cleaned Skyrim ESMs Patcher instead of setting up xEdit and using QAC. The result is indentical.

Wabbajack

  • Updated to reflect the changes above.
  • Included Community Shader's Upscaling (disabled by default).
  • Updated the following mods:
    • Crash Logger SSE AE VR (1.24.0)
    • Unofficial Skyrim Special Edition Patch - USSEP (4.3.8a)
    • SSE Engine Fixes (7.0.20)
    • powerofthree's Tweaks (1.16)
    • Zero Bounty Hostility Fix (0.6)
    • JContainers SE (4.2.13.1)
    • SkyUI (6.11)
    • MCM Helper (1.6.2)
    • Knotwork (2.1.1)
    • Read Or Take SKSE (1.5.0)
    • Assorted Behavior Fixes (3.4)
    • Open Animation Replacer (3.1.6)
    • True Directional Movement (2.2.7)
    • DBF Pre-Generated Pandora Output
    • Survival Mode Improved - SKSE (1.6.6)
    • CoMAP - Common Marker Addon Project (4.4.0)
    • Skyrim Cut Content Restoration (2.4.3)
    • Assorted mesh fixes (0.139.3)
    • Static Mesh Improvement Mod Improvement Mod (1.14.1)
    • Load Screen Shading Fix (0.5)
    • Splashes Of Skyrim (1.5.0)
    • Community Shaders (1.7.3)
    • Wetness Effects - Community Shaders (3.1.0)
    • Screen Space Global Illumination (SSGI) - Community Shaders (4.2.0)
    • Skylighting - Community Shaders (1.4.0)
    • Cloud Shadows - Community Shaders (1.4.0)
    • Terrain Blending - Community Shaders (1.2.0)
    • DynDOLOD Resources SE 3 (Alpha-59)
    • DynDOLOD DLL NG (Alpha-41)
    • DBF Pre-Generated Object LOD

Feb 12

Setup

  • Removed the steps on how to disable game updates, as the situation has been stable for a long enough time that updates are no longer a concern.

Feb 10

Safe Mid-game

Whole Guide

  • Merged the Mods to Avoid and Tools to Avoid sections into the new Safe Modding one, which also includes recommendations.

Bug Fixes

  • Added GOG Memory (VRAM) Leak Fix.

Animations

  • Added Assorted Behavior Fixes.
  • Updated the DBF Pre-Generated Pandora Output for Pandora 4.1.2-beta.

Visuals

  • Removed the following Community Shaders modules, as they are now part of CS core:
    • Water Effects
    • Terrain Shadows
    • Extended Translucency
  • Added information regarding Community Shader's Upscaling.

Wabbajack

  • Updated to reflect the changes above.
  • Removed GOG support, as it fails checks against ESMs.
  • Updated the following mods:
    • Crash Logger SSE AE VR (1.20.0)
    • Disable USSEP Book (1.2)
    • Knotwork (2.1.0)
    • DBF Pre-Generated Pandora Output
    • Nifty AI Tweaks AIO - SSE (3)
    • Survival Mode Improved - SKSE (1.6.3)
    • Enhanced Invisibility (1.4.1)
    • Skyrim Extended Cut - Saints and Seducers (1.1.1)
    • Skyrim Cut Content Restoration (2.4.1)
    • Assorted mesh fixes (139)
    • Better Vanilla Weather (1.7.1)
    • Better Vanilla Weather - USSEP Patch
    • Splashes of Skyrim (1.4.1)
    • Community Shaders (1.4.11)
    • Grass Collision (3.0.2)
    • Subsurface Scattering (3.0.1)
    • Screen Space Global Illumination (SSGI) (4.0.1)
    • Skylighting (1.2.3)
    • DynDOLOD Resources SE 3 (Alpha-58)

2025

UI element - Chevron

Oct 5

Safe Mid-game

Utilities

  • Fixed the recommended refresh rates and improved clarity. Also added a link to Nvidia's official G-Sync monitors list (as a reference for VRR ranges).

Wabbajack

  • Fixed missing Always Enabled flags on the mods with 2 versions installed (Steam and GOG).

Oct 3

Safe Mid-game

Utilities

  • Added a calculator to the Display Tweaks instructions, it takes your refresh rate and outputs the optimal FPS limit(s) (or range for VRR).

Visuals

  • Fixed missing link to Community Shaders.

Sep 30

Safe Mid-game

Wabbajack

  • Fixed hash error on install.
  • Updated the following mods:
    • Community Shaders (1.4.2)
    • Skylighting (1.2.1)

Sep 27

Safe Mid-game

Bug Fixes

  • Switched from DBF's USSEP book removal to Pheonix's, which is now fixed and compatible with USSEP >=4.3.6c.

User Interface

  • Moved Description Framework to the Extra Utilities section.

Animations

  • Updated the DBF Pre-Generated Pandora Output for Pandora 4.0.4-beta.

Visuals

  • Replaced Azurite Weathers with Better Vanilla Weather for closer visuals to vanilla.
  • Added the following mods:
    • Static Mesh Improvement Mod - USSEP Patch
    • Terrain Blending - Community Shaders
  • Removed the following mods:
    • Community Shaders - DBF Configuration, no longer necessary thanks to the new Community Shaders defaults in >=1.4.0.
    • Light Limit Fix, it's now part of Community Shaders >=1.4.0.
    • Terrain Shadows - Heightmaps, the DBF Pre-Generated LOD now correctly includes heightmaps and the LOD Guide provides a script to split it from your generated output, allowing you to pack LOD without breaking heightmaps (Terrain Shadows can't read inside BSAs).
    • Hair Specular, it doesn't do a lot in DBF considered we don't revamp characters. It also needed patching that the guide failed to mention.

LOD Guide

  • Removed the warning about Skyrim Misc Bugfix Compilation, as it's now fixed with >=2.0.
  • Set LOD 32 Optimize Unseen back to 550, the breakage seen previously was either a hallucination or a result of some other issue no longer present.
  • Bumped up the texture resolution of LOD 32 from 256 to 512 to noticeably reduce its blurriness.
  • Simplified DynDOLOD instructions thanks to the new LOD 32 button in its GUI.
  • Added steps to split the heightmaps from the generated terrain LOD by using a new script, as mentioned above.
  • Updated the DBF Pre-Generated LOD.

Wabbajack

  • Updated to reflect the changes above.
  • Updated the following mods:
    • Unofficial Skyrim Special Edition Patch - USSEP (4.3.6c)
    • Skyrim Misc Bugfix Compilation (2.4a)
    • SSE Engine Fixes (skse64 plugin) (7.0.19)
    • powerofthree's Tweaks (1.15.1)
    • Zero Bounty Hostility Fix (0.5)
    • Description Framework (2.1.2)
    • DBF Pre-Generated Pandora Output
    • Skyrim Cut Content Restoration (2.2.2)
    • Assorted mesh fixes (0.129.1)
    • Simplicity of Sea (0.8)
    • Community Shaders (1.4.1)
    • Grass Collision (2.1.0)
    • Screen Space Shadows (2.0.0)
    • Subsurface Scattering (3.0.0)
    • Wetness Effects (3.0.0)
    • Screen Space Global Illumination (SSGI) (4.0.0)
    • Skylighting (1.2.0)
    • Terrain Variation (1.0.1)
    • DynDOLOD DLL NG (Alpha-39)
    • DBF Pre-Generated Terrain LOD
    • DBF Pre-Generated Object LOD

Aug 17

Safe Mid-game

Utilities

  • Removed the EnableTearing steps during the installation of Display Tweaks, it can be left disabled as it's not actually a requirement for VRR (the Microsoft documentation is wrong).

Extra Utilities

  • Removed SkyPatcher, the removal of DIAL makes it unused.

Animations

  • Updated the DBF Pre-Generated Pandora Output for Pandora 3.2.0-beta.

Visuals

  • Removed the following mods:
    • Dynamic Interior Ambient Lighting (DIAL), it introduces some annoying conflicts even though SkyPatcher is supposed to help. The new CS SkySync improves the look of interiors to compensate a little.
    • CS Particle Patch, the performance impact is too high compared to other features.
  • Added all the new CS addons:
    • Extended Translucency
    • Terrain Variation
    • Sky Sync
    • Hair Specular

LOD Guide

  • Set LOD 32 Optimize Unseen to on, fixing broken minor worldspaces such as Soul Cairn.
  • Updated the DBF Pre-Generated Object LOD.

Wabbajack

  • A Wabbajack modlist and section are now available.

May 31

Safe Mid-game

Bug Fixes

  • Removed DEEJMASTER's Mini Mods Tweaks and Fixes, all of its fixes were merged in Skyrim Misc Bugfix Compilation >=1.2.

Gameplay

  • Added a new SMI SKSE - Skyrim Misc Bugfix Compilation Patch, made necessary by Skyrim Misc Bugfix Compilation >=1.2.

Animations

  • Removed Animated Interactions SKSE, it feels a bit out of the guide's scope. It also might be causing issues with NPCs opening doors.
  • Updated the DBF Pre-Generated Pandora Output to reflect the change above.
  • Removed the Pandora Skeleton and Draugr Hotfix, it's merged in Pandora >=2.7.0-beta.

May 25

Safe Mid-game

Tweaks

  • Added a missing mention of the To Your Face AE GOG file for GOG users.
  • Moved Immersive Equipment Displays and Simple Dual Sheath to the Animations section.

Animations

  • Added Weapon Styles - Draw-Sheathe animations for IED and its requirement, Open Animation Replacer - IED Conditions.
  • Updated the Pandora instructions to include enabling the new Weapon Styles (Extra Drawing Animations) patch during generation.
  • Updated the DBF Pre-Generated Pandora Output to reflect the change above.

Visuals

  • Removed the patches for DIAL, as it now uses SkyPatcher. The latter was added to the Extra Utilities section.

May 15

Safe Mid-game

Whole Guide

  • Added 2 new sections:
    • Extra Utilities, hosting all of the utilities you might need while following DBF Extended.
    • Animations, which also covers the use of Pandora (DBF users can just download the output).

Utilities

  • Added a step during the installation of Display Tweaks to block new loading screens from DynDOLOD.esp.

User Interface

  • Made MCM Helper part of the SkyUI instructions.
  • Added the missing requirement for Show Follower Carry Weight, Rogue's Gallery. This is now part of the new Extra Utilities section.

Tweaks

  • Added the missing XPMSSE Left Hand Sheath Rotation Fix when using Simple Dual Sheath.
  • Added the following mods:
    • Immersive Equipment Displays, which renders the file that was missing for SDS redundant (added a note about this for users who skip IED).
    • Nifty AI Tweaks AIO - SSE

Content

  • Added Skyrim Cut Content Restoration.

Visuals

  • Replaced Simple Lighting Overhaul with Dynamic Interior Ambient Lighting (DIAL), along with the 2 required patches:
    • DIAL - USSEP Patch
    • DIAL - Misc Bugfix Compilation Patch
  • Added the following mods:
    • XPMF - Extended Projected Materials Framework
    • Simplicity of Snow Sulfur Ash Moss

Resources

  • Added a link to Darkfox127's series of tutorials.
  • Added a guide on grass cache and grass LOD.

May 12

NOT Safe Mid-game

Whole Guide

  • Added support for GOG.

Bug Fixes

  • Added the following mods:
    • DEEJMASTER's Mini Mods Tweaks and Fixes
    • Skyrim Misc Bugfix Compilation
    • Dragon Leveled List Fixes

User Interface

  • Added QuickLoot IE - A QuickLoot EE Fork and its requirement, PapyrusUtil SE. Also added the QuickLoot IE - Inventory style retexture for it.

Tweaks

  • Added Better Third Person Selection - BTPS and its requirement, JContainers.

Visuals

  • Added No Camera Attached Smoke or Fog for users of CS Particle Patch, improving performance.
  • Added a patch between Simple Lighting Overhaul and the newly added Skyrim Misc Bugfix Compilation.

Extended Finish

  • Documented the changes applied by the DBF CS configuration.
  • Added a note about switching to DLAA if you have an RTX GPU, improving performance.

LOD Guide

  • Updated the Whiterun comparison images and added one to showcase a child worldspace (from Dragonsreach).
  • Regenerated the DBF Pre-Generated Terrain LOD, it used LOD 32 512 resolutions instead of 256. You don't need to reinstall the file, as it changed almost nothing in practice (reason why we just use the 256 default).
  • Switched from DynDOLOD DLL SE to NG, and added steps to clean the base game plugins so that the large refs workarounds in DynDOLOD can be used, as it was still present with the previous setup.
  • Updated DynDOLOD settings for greater detail.
  • Updated the DBF Pre-Generated Object LOD to reflect the 2 changes above.

May 10

Utilities

  • Added steps during the Display Tweaks configuration to switch FramerateLimitMode to 1 for VRR users, which gives better framepacing.

LOD Guide

  • Added a missing step to disable the Temp Snow Replacement after terrain LOD generation, don't forget this!

ESL Guide

  • Mentioned the 2 known bugs with ESL cells.

May 9

Whole Guide

  • Release.