Visuals

Creating a Separator in MO2

  1. Right-click the empty space in the left pane of MO2 and select Create separator.
  2. Name the separator Visuals.

Improves the look of many models.

Installation instructions

  • Main Files - SMIM SE 2-08
  • You will be prompted with a FOMOD installer:
    1. Install
  • A Dragonborn's Fate Resources
    • Miscellaneous Files - Static Mesh Improvement Mod - USSEP Patch

Fixes various issues with vanilla meshes that causes them to render incorrectly.

Installation instructions

  • Main Files - Assorted Mesh Fixes

Improves some meshes from SMIM.

Installation instructions

  • Main Files - Static Mesh Improvement Mod Improvement Mod
  • You will be prompted with a FOMOD installer:
    1. Dwemer post alternative
    2. Next
    3. Install

Fixes the shading of many loading screen models.

Installation instructions

  • Main Files - Load Screen Shading Fix

Various improvements and changes to vanilla weathers, making them match the old LE look while retaining some SE changes.

Installation instructions

  • Main Files - Better Vanilla Weather
    • You will be prompted with a FOMOD installer:
      1. SE saturation + bloom and eye adaptation
      2. Next
      3. Install
  • A Dragonborn's Fate Resources
    • Miscellaneous Files - Better Vanilla Weather - USSEP Patch

Adds new visual variations to locks and acts as a framework for other mods.

Installation instructions

All Security Overhaul mods use the same FOMOD options: select 1K resolution and click Install.

Adds projectile based water splashes, ripples, and underwater explosions.

Installation instructions

  • Main Files - Splashes Of Skyrim
    • You will be prompted with a FOMOD installer:
      1. Install

A water retexture with parallax support.

Installation instructions

  • Main Files - Water Mod
    • You will be prompted with a FOMOD installer:
      1. 2K defaultwater.dds
      2. Include Water Tweaks - Vanilla Colors, No Flow Map
      3. Install

Makes grass look sharper and more lush by forcing it to use anisotropic filtering.

Installation instructions

  • Main Files - Grass Sampler Fix

Allows unique weather to be added to world maps.

Installation instructions

Redone weather and lighting for the world maps.

Installation instructions

  • Main Files - Weather of World

Community Shaders

Community Shaders is a framework that fixes rendering bugs and allows adding new graphics features through addons. The performance impact depends on which modules are used in addition to the main one, which, by itself, doesn't have a significant impact.

CS requires a DX11.1 compatible GPU, you can check if yours is compatible by looking it up here, then refer to the Graphics Features list.

Installation instructions

First, install Community Shaders, then you can install any of the following addons:

  • Wetness Effects - Rainfall creates realistic wet surfaces, puddles that persist and evaporate over time, and dynamic ripple effects, while precipitation occlusion ensures raindrop visuals appear only on exposed areas.
  • Screen Space Global Illumination (SSGI) - Simulates ambient occlusion and indirect lighting using screen space information.
  • Cloud Shadows - Allows clouds to cast shadows.
  • Skylighting - Simulates large scale world-space ambient occlusion.
  • Terrain Variation - Fixes tiling in landscape textures.
  • Terrain Blending - Makes terrain realistically blend into objects like rocks, plants, and buildings.

Upscaling

Upscaling is a technology aimed at improving the flexibility of a game's performance and visuals.

The internal resolution of your game is expressed as a preset that ranges from Native to Ultra Performance. Each preset progressively lowers the internal resolution that is fed to the upscaler. The upscaler then uses machine learning to reconstruct it back to the game's resolution. Native mode is the exception, improving the image without lowering internal resolution.

For example, running a 4K game in Performance mode renders it at 1080p before upscaling it back to 4K for display.


All 3 of the main GPU vendors have their own implementation of this same idea:

  • DLSS from Nvidia - the most advanced one, but locked to RTX GPUs.
  • FSR from AMD, GPU agnostic up until its latest iteration, FSR 4 (RDNA 3 and RDNA 4 only).
  • XeSS from Intel - GPU agnostic, although it favours Intel's Arc GPUs and is not as widely supported.

Input your game resolution below and hit Apply. The table's color coding will indicate how viable the various presets of a given upscaler are. Green would indicate that the upscaler has enough pixels to reconstruct a stable and accurate image. Orange and red entries should be considered only if performance is paramount - DLSS 4 in particular can get away with those lower sources if you don't pixel peep.

Internal Resolution Native Ultra Quality Plus Ultra Quality Quality Balanced Performance Ultra Perf.
DLSS 4 100% (Native aka DLAA) N/A N/A 66% 58% 50% 33%
FSR 4 100% (Native) N/A N/A 66% 58% 50% 33%
FSR 3 100% (Native) N/A N/A 66% 58% 50% 33%
XeSS ≥v1.3 100% (Native) 77% 66% 58% 50% 43% 33%
XeSS <v1.3 100% (Native) N/A 77% 66% 58% 50% N/A


In numerous games, including Skyrim and Fallout 4 with the respective upscaling integration, upscaling has become a no-brainer. Compared to these games' traditional AA options (mostly TAA), upscaling massively improves visual clarity, fine detail resolve, sharpness, and performance (if not running in native mode).


Implements the latest DLSS 4 and FSR 3.1 (upgradable to FSR 4 with OptiScaler), but not XeSS. The presets mentioned earlier are in the Community Shaders menu, accessible with the End key on your keyboard.

Installation instructions

  • Main Files - Upscaling

Distant Objects

A guide to generating better LODs, improving the look of distant terrain and objects. This will also improve the look of world maps and generate new heighmaps, as mentioned earlier.